|  | Tiny Undead | 
      
        | Hit Dice: | 1d12 (6 hp) | 
      
        | Initiative: | -2 | 
      
        | Speed: | 10 ft. (2 squares) | 
      
        | Armor Class: | 12 (+2 Size, -2 Dex, +2 Natural) touch 10, flat-footed 12 | 
      
        | Base Attack/Grapple: | +0/-10 | 
      
        | Attack: | Bite +0 melee (1d2-2) | 
      
        | Full Attack: | Bite +0 melee (1d2-2) | 
      
        | Space/Reach: | 2-1/2 ft./0 ft. | 
      
        | Special Attacks: | Gaze | 
      
        | Special Qualities: | Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits | 
      
        | Saves: | Fort +0, Ref -2, Will +3 | 
      
        | Abilities: | Str 6, Dex 7, Con -, Int 6, Wis 13, Cha 9 | 
      
        | Skills: | Spot +7, Listen +7, Hide +6 | 
      
        | Feats: | Alertness | 
      
        | Environment: | Any | 
      
        | Organization: | Any | 
      
        | Challenge Rating: | 1/3 | 
      
        | Treasure: | Standard | 
      
        | Alignment: | Always neutral evil | 
      
        | Advancement: | 2-5 (Tiny); 6-10 HD (Small) | 
      
        | Level Adjustment: | - |