| Roll |
Melee Weapon |
Natural Attacks |
Projectile Weapon |
Thrown Weapon |
| 1 |
Accident: Roll twice |
Accident: Roll twice |
Accident: Roll twice |
Accident: Roll twice |
| 2 |
All opponents get AoA |
All opponents get AoA |
Hit friend |
Hit friend |
| 3 |
Hit friend, ½ damage? |
Hit friend, ½ damage? |
Hit friend, ½ damage? |
Hit friend, ½ damage? |
| 4 |
Pull a muscle: 1d4 Subdual hp, -1 Str for 10 mins |
Pull a muscle: 1d4 Subdual hp, -1 Str for 10 mins |
Hurt self: 1d2 Subdual hp, -1 Dex for 10 mins |
Pull a muscle: 1d4 Subdual hp, -1 Str for 10 mins |
| 5 |
1 opponent gets AoA |
1 opponent gets AoA |
Bow badly damaged |
Break equipment |
| 6 |
1 opponent gets AoA at -4 to hit |
1 opponent gets AoA at -4 to hit |
Bow damaged |
Weapon broken |
| 7 |
Pull a muscle: 1 hp Subdual |
Pull a muscle: 1 hp Subdual |
Drop all arrows, 2d4 break or get lost |
Pull a muscle: 1 hp Subdual |
| 8 |
Balance DC20 or fall over |
Balance DC20 or fall over |
Drop all arrows |
Balance DC20 or fall over |
| 9 |
Drop many things |
Bite something hard: 1d4 damage |
Drop many things |
Drop many things |
| 10 |
Drop weapon 1d4 x 5' away |
Hurt claw: 1 attack is -4H, ½ dam 10 mins |
Hit something unfortunate |
Hit something unfortunate |
| 11 |
Dislodge helmet: 1r blinded |
Roll Concentration vs DC 15 to use special abilities next 2 r |
Drop 2d6 arrows |
Dislodge helmet: 1r blinded |
| 12 |
Balance DC20 or fall to knees |
Balance DC20 or fall to knees |
Drop 1d4+1 arrows |
Balance DC20 or fall to knees |
| 13 |
Weapon broken |
Lame: ½ movement, -2 AC for 10 mins |
Bowstring breaks |
Weapon broken |
| 14 |
Drop something |
Concentration vs DC 15 to use special abilities next round |
Drop bow at feet; crossbow goes off |
Drop something |
| 15 |
Balance DC20 or slip badly. Waste a round recovering, flat-footed. |
Balance DC20 or slip badly. Waste a round recovering, flat-footed. |
Balance DC15 or slip badly. Waste a round recovering, flat-footed. |
Balance DC20 or slip badly. Waste a round recovering, flat-footed. |
| 16 |
Balance DC20 or slip. Waste a round recovering. |
Balance DC20 or slip. Waste a round recovering. |
Balance DC15 or slip. Waste a round recovering. |
Balance DC20 or slip. Waste a round recovering. |
| 17 |
-4 to hit on next attack |
-4 to hit on next attack |
Bowstring damaged (twice will break it) |
Weapon damaged |
| 18 |
Balance DC20 or stumble. -2 AC next round |
Balance DC20 or stumble. -2 AC next round |
Shoot arrow a very long way and lose it |
Throw missile a very long way and lose it |
| 19 |
Drop Weapon at feet |
Embarrassing but harmless |
Drop arrow at feet |
Drop missile at feet |
| 20 |
Embarrassing but harmless |
Embarrassing but harmless |
Embarrassing but harmless |
Embarrassing but harmless |