Quarterlings
PC races for 3.5e D&D
Quarterlings are half-breed halflings.
Elflings
Elflings are half elf, half halfling.
- +2 Dexterity, -2 Strength.
- Small: As a Small creature, an elfling gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium character.
- Elfling base land speed is 30 feet.
- Low-Light Vision: An elfling can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
- +1 racial bonus on Listen, Search, Spot, Climb, Jump, and Move Silently checks.
- +2 racial bonus on saving throws against fear and enchantment.
- +1 racial bonus on attack rolls with thrown weapons, bows and slings.
- Elven and Halfling Blood: For all effects related to race, an elfling is considered both an elf and a halfling.
- Automatic Languages: Common and either Elven or Halfling. Bonus Languages: Dwarven, Elven, Gnome, Goblin, Halfling and Orc.
- Favored Class: Rogue. A multiclass elfling's rogue class does not count when determining whether she takes an experience point penalty for multiclassing.
Dwarflings
Dwarflings are half dwarf, half halfling.
- +2 Constitution, -2 Strength.
- Small: As a Small creature, a dwarfling gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium character.
- Dwarfling base land speed is 20 feet. However, dwarflings can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations).
- Low-Light Vision: A dwarfling can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
- Stonecunning: This ability grants a dwarfling a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn't stone but that is disguised as stone also counts as unusual stonework. A dwarfling does not have the other dwarven Stonecunning abilities.
- +1 racial bonus on Listen, Search and Move Silently checks.
- +1 racial bonus on all saving throws.
- +2 morale bonus on saving throws against fear: This bonus stacks with the dwarfling's +1 bonus on saving throws in general.
- +1 racial bonus on attack rolls with crossbows.
- Automatic Languages: Common and either Dwarf or Halfling. Bonus Languages: Dwarven, Elven, Gnome, Goblin, Halfling, Orc and Undercommon.
- Favored Class: Ranger. A multiclass dwarfling's ranger class does not count when determining whether she takes an experience point penalty for multiclassing.
Goblings
Goblings are half goblin, half halfling.
- +2 Dexterity, -2 Strength., -2 Charisma
- Small: As a Small creature, a gobling gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium character.
- Gobling base land speed is 30 feet.
- Low-Light Vision: A gobling can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
- +4 racial bonus on Move Silently checks.
- +2 racial bonus on Ride and Listen checks.
- +1 racial bonus on all saving throws.
- +1 racial bonus on attack rolls with all thrown and missile weapons.
- Automatic Languages: Common and either Halfling or Goblin. Bonus Languages: Dwarven, Elven, Gnome, Goblin, Halfling and Orc.
- Favored Class: Rogue. A multiclass gobling's rogue class does not count when determining whether she takes an experience point penalty for multiclassing.