|  | Medium Outsider (Evil, Extraplanar, Lawful) | 
      
        | Hit Dice: | 5d8+10 (32 hp) | 
      
        | Initiative: | +6 | 
      
        | Speed: | 30 ft. (6 squares), swim 20 ft. | 
      
        | Armor Class: | 19 (+2 Dex, +4 natural, +3 weeds) touch 12, flat-footed 17 | 
      
        | Base Attack/Grapple: | +5/+7 | 
      
        | Attack: | Claw +7 melee (1d6+3 plus tangle) | 
      
        | Full Attack: | 2 claws +7 melee (1d6+3 plus tangle) | 
      
        | Space/Reach: | 5 ft./5 ft. | 
      
        | Special Attacks: | Improved grab, Tangle 2d6+5, summon devil | 
      
        | Special Qualities: | Damage reduction 5/silver or good, darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, see in darkness, spell resistance 15, telepathy 100 ft., fast healing 3 | 
      
        | Saves: | Fort +6, Ref +6, Will +6 | 
      
        | Abilities: | Str 16, Dex 15, Con 15, Int 10, Wis 14, Cha 12 | 
      
        | Skills: | Hide +14*, Move Silently +6, Tumble +10, Spot +10, Listen +10, Concentration +6, Sense Motive +6, Swim +6 | 
      
        | Feats: | Improved Initiative, Improved Grapple | 
      
        | Environment: | A lawful evil-aligned plane, swamps | 
      
        | Organization: | Solitary, pair, team (3-5), or squad (6-10) | 
      
        | Challenge Rating: | 5 | 
      
        | Treasure: | Standard | 
      
        | Alignment: | Always lawful evil | 
      
        | Advancement: | 6-10 (Medium); 11-15 HD (Large) | 
      
        | Level Adjustment: | - |