The Bloke - a PC-rated urban Commoner

A character class for 3.5e D&D


Note - this is flat out better than a Commoner (not that that's hard). It should be roughly equal, level for level, to a PC class, but it's not intended for adventuring. It's unlikely that you'll want to take levels in Bloke except for RP purposes, as few of its abilities are useful outside a town setting.

Posted by request before its time. Feedback is welcome. xxxxxx denotes something unfinished and possibly broken.

The bloke is the salt of the earth common man (or woman), who lives from one day to another in a village, town or city, minding his own business. Ale, gambling, work, gossip, family life and other simple pleasures make up the Bloke's days, occasionally livened by duty in the militia. Blokes fill the ranks of the unskilled and semi-skilled labourers, carpenters, builders, teamsters and miners that make urban life possible.

Adventures: Not if he can help it.

Characteristics: The bloke is simple and straightforward. Not necessarily stupid, but neither is he renowned for intellect.

Alignment: Any.

Religion: Most blokes visit the local church (whatever it may be) each holy day, and observe the major festivals, but have little interest in the esoterica of religious doctrine.

Background: Most blokes are drawn from the ranks of the urban working classes or the peasantry.

Races: Almost all races include blokes, though they are less common among the elves, who tend towards yeomanry.

Other classes: Many other classes find the bloke useful and dependable on his own turf, limited though that may be.

Game Rule Information

Blokes have the following game statistics:

Abilities: Strength and constitution are the bloke's primary abilities; others depend on his trade.

Alignment: Any.
Hit Dice: d8
Combat: Base Attack Bonus as a cleric (+ Level x 3/4).
Saving Throws: Fortitude and Will are good (+2+L/2, down), Reflex bad (L/3, down).

Class Skills

The bloke's class skills (and the key ability for each skill) are Appraise (Int), Bluff (Cha), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Gather information (Cha), Intimidate (Cha), Listen (Wis), Knowledge (Local) (Int), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis) and Spot (Wis).

Skill Points at 1st Level: (6 + Int modifier) x4.
Skill Points at Each Additional Level: 6 + Int modifier.

Table: The Bloke
Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +0 +2 +0 +2 Brawler, Sherpa, Basic Security, Favoured Class
2nd +1 +3 +0 +3 Improved Unarmed Strike, Alcohol Tolerance
3rd +2 +3 +1 +3 Hue and Cry, Simple Weapon
4th +3 +4 +1 +4 Endurance, Simple Weapon Focus
5th +3 +4 +1 +4 Rouse Mob, Skill Focus

Class Features

All of the following are class features of the bloke.
Armour and Weapon Proficiency: A bloke is proficient with two simple weapons. He is not proficient with any other weapons, nor is he proficient with any type of armor or shields.
Brawler (Ex): A bloke can fight with any improvised weapon with a lesser penalty: -2 instead of -4.
Sherpa (Ex): A bloke adds his class level to his strength for purposes of determining encumbrance levels, but he is still restricted to carrying a total amount no greater than a Heavy Load for his actual strength.
Basic Security (Ex): A bloke is used to pickpockets, cheats and thieves. He gains +4 to any roll to spot a Sleight of Hand attempt.
Favoured Class: Levels in the bloke class are discounted regarding multiclassing experience penalties.
Improved Unarmed Strike: A 2nd level bloke gains the Improved Unarmed Strike feat.
Alcohol Tolerance (Ex): A bloke of second level or more can drink his class level times as much alcohol as a normal member of his race without suffering penalties due to intoxication or suffering a hangover. This ability improves with level.
Hue and Cry: A 3rd level bloke can xxxxxxxx (something about being able to call up a gang of angry locals, with little control over them).
Simple Weapon: A 3rd level bloke gains proficiency with a simple weapon.
Endurance: A 4th level bloke gains the Endurance feat.
Simple Weapon Focus: A 4th level bloke gains the Weapon Focus feat with a simple weapon.
Rouse Mob: A 5th level bloke can xxxxxxxx (as Hue and Cry: Bluff or Diplomacy to make them obey him, in a vague sense).
Skill Focus: A 5th level bloke gains the Skill Focus feat in any one of his class skills.

House Rules New Spells Level 0 Domain Spells Armour and Weapons New Feats Fumbles Monsters
Aaargh home Last Revised 21/12/06